Programming Linux Games

Author:   Loki Software ,  Loki Software
Publisher:   No Starch Press,US
ISBN:  

9781886411494


Pages:   415
Publication Date:   01 August 2001
Format:   Book
Availability:   In Print   Availability explained
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Programming Linux Games


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Overview

Complete guide to developing Linux games, written by the Linux gaming experts. Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. See the code listings archive for Programming Linux Games. Learn How To: Build a powerful scrolling game engine (complete with environmental audio and an embedded scripting system) using the Simple DirectMedia Layer (SDL) library Play sound effects and music with OSS, ALSA, ESD, and OpenAL Manage compressed audio streams with Ogg Vorbis Build a multiplayer game with TCP/IP sockets Write games for the Linux framebuffer console Construct professional-quality installation scripts for your games Distribute your game to the Linux community

Full Product Details

Author:   Loki Software ,  Loki Software
Publisher:   No Starch Press,US
Imprint:   No Starch Press,US
Dimensions:   Width: 19.00cm , Height: 3.20cm , Length: 23.50cm
Weight:   0.748kg
ISBN:  

9781886411494


ISBN 10:   1886411492
Pages:   415
Publication Date:   01 August 2001
Audience:   General/trade ,  General
Format:   Book
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux.

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