Programming Game AI By Example

Author:   Mat Buckland
Publisher:   Jones and Bartlett Publishers, Inc
ISBN:  

9781556220784


Pages:   495
Publication Date:   14 October 2004
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Programming Game AI By Example


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Author:   Mat Buckland
Publisher:   Jones and Bartlett Publishers, Inc
Imprint:   Jones and Bartlett Publishers, Inc
Dimensions:   Width: 15.50cm , Height: 2.70cm , Length: 23.00cm
Weight:   0.737kg
ISBN:  

9781556220784


ISBN 10:   1556220782
Pages:   495
Publication Date:   14 October 2004
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Mat Buckland is the author of the best-selling AI Techniques for Game Programming (193184108X) from Course Technology. He has been developing and consulting in the AI game community for years and has published dozens of articles on AI principles. He runs the highly successful AI Junkies web site, and lives in London.

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