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OverviewA First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com. Full Product DetailsAuthor: Charles KellyPublisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 19.10cm , Height: 2.50cm , Length: 23.50cm Weight: 2.040kg ISBN: 9781466508682ISBN 10: 146650868 Pages: 440 Publication Date: 21 June 2012 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsGetting Started. Windows Programming Fundamentals. Introduction to DirectX. The Game Engine. Sprites and Animation. Collisions and Entities. Sound. Text. Enhanced Appearance. Tiled Games. Building a Complete Game. Network Programming. The Journey. Index.ReviewsAuthor InformationCharles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator ""EASy68K."" He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor. Tab Content 6Author Website:Countries AvailableAll regions |