Programming 2D Games

Author:   Charles Kelly
Publisher:   Taylor & Francis Inc
ISBN:  

9781466508682


Pages:   440
Publication Date:   21 June 2012
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Programming 2D Games


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Overview

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Full Product Details

Author:   Charles Kelly
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Dimensions:   Width: 19.10cm , Height: 2.50cm , Length: 23.50cm
Weight:   2.040kg
ISBN:  

9781466508682


ISBN 10:   146650868
Pages:   440
Publication Date:   21 June 2012
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Getting Started. Windows Programming Fundamentals. Introduction to DirectX. The Game Engine. Sprites and Animation. Collisions and Entities. Sound. Text. Enhanced Appearance. Tiled Games. Building a Complete Game. Network Programming. The Journey. Index.

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Author Information

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator ""EASy68K."" He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.

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