Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0

Author:   Benjamin Nitschke
Publisher:   John Wiley & Sons Inc
Edition:   2nd Revised edition
ISBN:  

9780470261286


Pages:   600
Publication Date:   01 March 2008
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0


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Overview

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way. Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest. What you will learn from this book Tips for adding music and sound with XACT Techniques for creating unique visual effects through Shaders Ways to access keyboard, mouse, and Xbox controllers with XInput How to write your own XNA graphics engine and create a game engine How to manage content in XNA Myriad ways of fine-tuning, debugging, and troubleshooting How to make sure games run on the Xbox 360 Ways to generate landscapes and tracks How to take advantage of XNA's new networking APIs Who this book is for This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Full Product Details

Author:   Benjamin Nitschke
Publisher:   John Wiley & Sons Inc
Imprint:   Wrox Press
Edition:   2nd Revised edition
Dimensions:   Width: 18.80cm , Height: 3.30cm , Length: 23.00cm
Weight:   0.892kg
ISBN:  

9780470261286


ISBN 10:   0470261285
Pages:   600
Publication Date:   01 March 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Benjamin Nitschke is the founder, lead programmer, and game designer at exDream entertainment. He is 26 years old, and lives in Hannover, Germany. He became a DirectX MVP of Microsoft in 2006 for his outstanding work in the DirectX community, especially with the free game Rocket Commander. He started young - at the age of 9 he bought his first computer, a C64. He did not have many games, but he was very eager to type in commands on the C64, and from that to writing the first applications and games in Basic was not a big step. A few years later, he finally got a PC (386) and started some small game projects (Tetris clones, shoot-em-up games, and so on). exDream entertainment was founded 10 years ago, and it released a couple of smaller games before the first RTS game, Arena Wars, was created. Arena Wars was the first commercial .NET game ever and was released in 2004, where it received more than 20 awards worldwide, especially for the great multiplayer modes. Recently, Benjamin has developed a couple of free open source games such as Rocket Commander and the XNA Racing Game Starter Kit, along with many game modifications. These games feature many video tutorials and a good documentation and code style to help beginners create their first video games. The video tutorials have been viewed more than 100,000 times and the games were downloaded and played even more often than that.

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