Professional Flash Mobile Development: Creating Android and iPhone Applications

Author:   Richard Wagner
Publisher:   John Wiley & Sons Inc
ISBN:  

9780470620076


Pages:   336
Publication Date:   25 January 2011
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Professional Flash Mobile Development: Creating Android and iPhone Applications


Overview

Professional Flash Mobile Development: Creating Android and iPhone Applications Everything Flash developers need to know to create native Android and iPhone apps This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more. Offers Flash developers the tools to create apps for the Android and iPhone mobile devices Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more Helps you understand ways to work with files on Android and iOS Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.

Full Product Details

Author:   Richard Wagner
Publisher:   John Wiley & Sons Inc
Imprint:   Wrox Press
Dimensions:   Width: 18.70cm , Height: 1.70cm , Length: 23.30cm
Weight:   0.582kg
ISBN:  

9780470620076


ISBN 10:   0470620072
Pages:   336
Publication Date:   25 January 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction. Part I: Getting Started. Chapter 1: Introducing Flash Development for Mobile Devices. Chapter 2: Setting Up Your Development Environment. Chapter 3: Building and Installing VanillaApp. Part II: Touch and User Interaction. Chapter 4: Rethinking ActionScript Programming. Chapter 5: MultiTouch API. Chapter 6: Detecting Motion with Accelerometer . Chapter 7: Implementing Auto Orientation. Chapter 8: Geolocation API. Chapter 9: Service Integration Using URL Protocols. Chapter 10: Android Camera, Camera Roll, and Microphone. Part III: Data. Chapter 11: File Management. Chapter 12: Local Databases. Part IV: Testing and Debugging. Chapter 13: Remote Debugging. Chapter 14: Submitting Your App to the App Store. Index.

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