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OverviewIn the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines. Key Topics: - A rendering framework for managing a micro polygon-oriented graphics pipeline - Problems presented by different types of geometry showing how different surface types can be made ready for shading - Shading and how it fits into a rendering pipeline - How to write a good shader compiler - Ray tracing in a production renderer - Incorporating global illumination into a renderer - Gathering surface samples into a final image - Tips and tricks in rendering Full Product DetailsAuthor: Ian StephensonPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: Softcover reprint of hardcover 1st ed. 2005 Dimensions: Width: 15.50cm , Height: 1.70cm , Length: 23.50cm Weight: 0.487kg ISBN: 9781849969291ISBN 10: 1849969299 Pages: 302 Publication Date: 13 October 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsA System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |