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OverviewThis book brings you to one of the frontiers of multimedia applications, where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together a wealth of knowledge covering theatre production, film production, design, game development, art and software engineering, 3D Production Methods recounts the exciting histories of the origins of specific multimedia products. Each chapter is case-orientated and focuses on the production process, including themes such as: - Scriptwriting techniques- Interdisciplinary co-operative teams- Visualization of ideas- Motivation- Prototyping and experimental systems development- Advice on how to organise multimediaA CD-ROM accompanies this book, containing all figures and video material from some of the cases presented in the book. 3D Production Methods contains edited research papers resulting from a project managed by Professor Lars Qvortrup into Virtual Inhabited 3D Worlds. Other volumes include: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: Spatiality in Virtual Inhabited 3D Worlds; and 3D Virtual Applicatio Full Product DetailsAuthor: Kim Halskov Madsen , Lars QvortrupPublisher: Springer London Ltd Imprint: Springer London Ltd Dimensions: Width: 15.90cm , Height: 1.90cm , Length: 24.10cm Weight: 0.600kg ISBN: 9781852336127ISBN 10: 1852336129 Pages: 280 Publication Date: 27 September 2002 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Stock Indefinitely Availability: Out of stock ![]() Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |