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OverviewFull Product DetailsAuthor: Andrew GlassnerPublisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 19.00cm , Height: 3.80cm , Length: 23.80cm Weight: 1.723kg ISBN: 9781568817163ISBN 10: 1568817169 Pages: 954 Publication Date: 09 August 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsOverview. Setting Up and Getting Started. Basic Ideas: Variables. Functions and Tests. Color. Graphics Primitives. Human Input. Loops and Transparency. Transformations. Recursion. Randomness and Arrays. Catmull-Rom Curves. B´ezier Curves. Objects. Fall Leaves. Images. Working with Files. Creating Patterns. An Action Lamp. Typography. 3D. Useful Odds and Ends. Projects. Big Projects. Keywords.ReviewsIf you are a visual artist looking to take your work on a new path, Andrew Glassner's new book is an exciting and incredibly comprehensive guide to using Processing to create imagery with computation. -- Daniel Shiffman, September 2010 Author InformationDr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, games, and computer graphics. He has carried out research in 3D computer graphics at Bell Communications Research, the IBM Watson Research Lab, Xerox PARC, and Microsoft Research. His many research papers and books cover theory and practice in fields such as 2D graphics, 3D graphics, interactive storytelling, and digital sound synthesis. His design work has been featured in locations from musical instruments and tattoos to iPhone applications to museum exhibits. Glassner is now a full-time writer-director and educator, and a consultant in storytelling and interactive fiction to the computer game and online entertainment industries. Tab Content 6Author Website:Countries AvailableAll regions |