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OverviewFull Product DetailsAuthor: Andrés ColubriPublisher: APress Imprint: APress Edition: Second Edition Weight: 0.817kg ISBN: 9781484295847ISBN 10: 1484295846 Pages: 407 Publication Date: 02 October 2023 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroductionPart I: First steps with Processing for Android.- Chapter 1: Installing the Android Mode.- Chapter 2: The Processing Language.- Chapter 3: From Sketch to App Store.- Part II: Drawing and Interaction.- Chapter 4: Drawing Shapes, Images, and Text.- Chapter 5: Touchscreen Interaction.- Chapter 6: Live Wallpapers.- Part III: Sensors.- Chapter 7: Reading Sensor Data.- Chapter 8: Driving Graphics and Sound with Sensor Data.- Chapter 9: Geolocation.- Part IV: Wearables and Watch Faces.- Chapter 10: Wearable Devices.- Chapter 11: Visualizing Time.- Chapter 12: Visualizing Physical Activity.- Part V: 3D and Shaders.- Chapter 13: 3D in Processing.- Chapter 14: Lighting and Texturing.- Chapter 15: GLSL Shaders.- Part VI: Extended Reality: VR and AR.- Chapter 16: Basics of VR.- Chapter 17: Basics of AR.- Chapter 18: Interactive Experiences in XR.- Part VII Appendixes.- Appendix A: Gradle and Android Studio Integration.- AppendixB: Processing libraries for Android.ReviewsAuthor InformationAndrés Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later did an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, data visualization, and biomedical research. He is currently an assistant professor at the University of Massachusetts. Tab Content 6Author Website:Countries AvailableAll regions |