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OverviewLearn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft. Full Product DetailsAuthor: Sarah Allen , Vidal Graupera , Lee LundriganPublisher: APress Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 1.50cm , Length: 25.40cm Weight: 0.826kg ISBN: 9781430228684ISBN 10: 1430228687 Pages: 288 Publication Date: 01 October 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsThe Smartphone is the New PC.- The Smartphone is the New PC.- Platform Development and Distribution.- iPhone.- Android.- BlackBerry.- Windows Mobile.- Cross-Platform Native Frameworks.- Rhodes.- RhoSync.- PhoneGap.- Titanium Mobile.- HTML Interfaces.- Mobile HTML and CSS.- iWebKit.- Animated UI with jQTouch.- Sencha Touch.- BlackBerry HTML UI.ReviewsAuthor InformationSarah Allen is a serial innovator with a history of developing leading-edge products, such as After Effects, Shockwave, Flash video, OpenLaszlo and Laszlo Webtop. She has a habit of recognizing great and timely ideas, finding herself amidst a talented team, and creating compelling software. She is now an independent consultant developing mobile and web applications. Sarah has been developing commercial software since 1990. She began focusing on Internet software as an engineer on Macromedia's Shockwave team in 1995. She led the development of the Shockwave Multiuser Server, and later the Flash Media Server, introducing streaming video and multi-party communication in Flash Player 6. She has also developed software tools for multimedia, digital video, and graphic arts at Adobe, Aldus, and The Company of Science and Art (After Effects). She was named one of the top 25 women of the web by SF Wow (San Francisco Women of the Web) in 1998. Tab Content 6Author Website:Countries AvailableAll regions |
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