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OverviewFull Product DetailsAuthor: Aditya Ravi ShankarPublisher: APress Imprint: APress Edition: 2nd ed. Weight: 8.279kg ISBN: 9781484229095ISBN 10: 1484229096 Pages: 426 Publication Date: 07 October 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. HTML5 and JavaScript Essentials.- 2. Creating a Basic Game World.- 3. Physics Engine Basics.- 4. Integrating The Physics Engine.- 5. Creating a Mobile Game.- 6. Creating the RTS Game World.- 7. Adding Entities to Our World.- 8. Intelligent Unit Movement.- 9. Adding More Game Elements.- 10. Adding Weapons and Combat.- 11. Wrapping Up the Single-Player Campaign.- 12.Multiplayer with WebSockets.- 13. Multiplayer Gameplay.- 14. Essential Game Developer Toolkit.Reviews`Interest in leadership continues to grow, as does research on this complex and fascinating topic. This book provides a much-needed guide to conducting (and deciphering) leadership research. Every student of leadership needs to have this detailed guidebook in his or her reference library.' -- Ronald E. Riggio, Claremont McKenna College, US `This is an indispensable volume for all leadership researchers, from beginning students and early career researchers to seasoned veterans in the field. The contents provide a comprehensive treatment of important topics in leadership research, including foundational measurement and design concerns to both quantitative and qualitative analytical approaches. I am sure to refer to it often and recommended it highly.' -- David V. Day, Claremont McKenna College, US Author InformationAditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library. After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved. A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous RTS game Command and Conquer, as well as Commandos: Behind Enemy Lines entirely in HTML5. Apart from programming, Aditya is passionate about billiards, salsa dancing, fitness and personal development. He maintains a personal website where he writes articles on game programming, personal development, and billiards, as well as shares his popular game demos. When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products and games. Tab Content 6Author Website:Countries AvailableAll regions |