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OverviewAround the world, schools are establishing and expanding esports programs as a way to grapple with issues of school refusal and poor mental health. However, educators are often unsure of how to include players from marginalised backgrounds who often need this support the most. Positioning esports programs as spaces for social inclusion within our schools, Press B to Belong provides educators with practical strategies to remove barriers to participation, promote a sense of belonging for students with disabilities and neurological differences, and bring about a cultural shift in our educational settings. Presenting a series of case studies on successful esports programs operating in schools today, chapters examine a number of labels of difference and focus on creating supportive environments that allow people with intersecting identities to feel safe, welcome, and included in their local esports program. Recognising that esports present unique opportunities for examining gamer identity, the authors offer tools for promoting of gender inclusivity and using esports as a space for supporting players with disability and cultural diversity. Aligning research with lived experience, Press B to Belong equips teachers, allied health professionals, and school support staff with the language and steps to use esports to address a range of needs, celebrate intersecting identities, and make school a place where all students want to be. Full Product DetailsAuthor: Matthew Harrison (University of Melbourne, Australia) , Jess Rowlings (University of Melbourne, Australia) , Daniel Aivaliotis-Martinez (The FUSE Cup, Australia)Publisher: Emerald Publishing Limited Imprint: Emerald Publishing Limited Dimensions: Width: 15.20cm , Height: 1.50cm , Length: 22.90cm Weight: 0.361kg ISBN: 9781804559277ISBN 10: 180455927 Pages: 192 Publication Date: 26 July 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1. Why Do Esports Present a Unique Opportunity for Building Inclusive Communities? Chapter 2. Everyone Can Play Chapter 3. Creating Esports Programs that Overcome Socio-economic Disadvantage Chapter 4. Breaking Down Gender Barriers Chapter 5. Supporting Neurodivergent Players Chapter 6. Adapting Play for Diverse Physical Needs Chapter 7. Celebrating Multiculturalism through Esports Chapter 8. Supporting Regional, Rural and Remote Players Chapter 9. Taking the Next Steps in Establishing Your Inclusive Esports ProgramReviewsAuthor InformationMatthew Harrison is Senior Lecturer and researcher in inclusive education and digital technologies, as well as an experienced schoolteacher. Jess Rowlings has lived experience of neurodivergence and is a researcher at the University of Melbourne, qualified speech pathologist, and CEO and co-founder of the social enterprise Next Level Collaboration. Daniel Aivaliotis-Martinez is Chief Operating Officer of The FUSE Cup, Australia’s largest school-based esports organisation. Tab Content 6Author Website:Countries AvailableAll regions |