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OverviewFull Product DetailsAuthor: Kyle HalladayPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.765kg ISBN: 9781484244562ISBN 10: 1484244567 Pages: 381 Publication Date: 11 April 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Hello, Game Graphics.- 2. Your First Shaders.- 3. Using Textures.- 4. Translucency and Depth.- 5. Making Things Move.- 6. Cameras and Coordinates.- 7. Your First 3D Project.- 8. Diffuse Lighting.- 9. Your First Lighting Model.- 10. Normal Mapping.- 11. Cubemaps and Skyboxes.- 12. Lighting In Depth.- 13. Profiling Shaders.- 14. Optimizing Shaders.- 15. Precision.- 16. Writing Shaders in Unity.- 17. Writing Shaders in UE4.- 18. Writing Shaders in Godot.- 19. Appendix A. Important Code Snippets.ReviewsAuthor InformationKyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations. Tab Content 6Author Website:Countries AvailableAll regions |