Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Author:   Kyle Halladay
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484244562


Pages:   381
Publication Date:   11 April 2019
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Practical Shader Development: Vertex and Fragment Shaders for Game Developers


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Author:   Kyle Halladay
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.765kg
ISBN:  

9781484244562


ISBN 10:   1484244567
Pages:   381
Publication Date:   11 April 2019
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1. Hello, Game Graphics.- 2. Your First Shaders.- 3. Using Textures.- 4. Translucency and Depth.- 5. Making Things Move.- 6. Cameras and Coordinates.- 7. Your First 3D Project.- 8. Diffuse Lighting.- 9. Your First Lighting Model.- 10. Normal Mapping.- 11. Cubemaps and Skyboxes.- 12. Lighting In Depth.- 13. Profiling Shaders.- 14. Optimizing Shaders.- 15. Precision.- 16. Writing Shaders in Unity.- 17. Writing Shaders in UE4.- 18. Writing Shaders in Godot.- 19. Appendix A. Important Code Snippets.

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Author Information

Kyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations.

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