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OverviewMeeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing. Full Product DetailsAuthor: Alan Chalmers , Erik Reinhard , Tim DavisPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.640kg ISBN: 9780367447014ISBN 10: 0367447010 Pages: 392 Publication Date: 30 June 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents"Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The ""Kilauea"" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip"ReviewsAuthor InformationAlan Charmers Tab Content 6Author Website:Countries AvailableAll regions |