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OverviewPractical iOS & macOS Game Development with Swift and SpriteKit Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms Have you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship. Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos. You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success. By the end of this book, you will be able to: Design a clean SpriteKit architecture that scales beyond a single scene Build responsive gameplay systems with physics, animation, and input handling Share core game logic across iOS and macOS without duplication Identify and fix performance bottlenecks using proven optimization techniques Integrate Game Center, in-app purchases, analytics, and notifications responsibly Test, automate, submit, and maintain a game built for long-term stability If you already know Swift and want to build serious 2D games for Apple platforms, this book gives you the practical guidance most tutorials leave out. Take the next step from prototype to production, get the skills you need to build, ship, and support games that players can rely on. Full Product DetailsAuthor: George TraffordPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.70cm , Length: 25.40cm Weight: 0.553kg ISBN: 9798279179039Pages: 318 Publication Date: 20 December 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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