Practical iOS & macOS Game Development with Swift and SpriteKit: Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms

Author:   George Trafford
Publisher:   Independently Published
ISBN:  

9798279179039


Pages:   318
Publication Date:   20 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Practical iOS & macOS Game Development with Swift and SpriteKit: Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms


Overview

Practical iOS & macOS Game Development with Swift and SpriteKit Build Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple Platforms Have you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship. Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos. You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success. By the end of this book, you will be able to: Design a clean SpriteKit architecture that scales beyond a single scene Build responsive gameplay systems with physics, animation, and input handling Share core game logic across iOS and macOS without duplication Identify and fix performance bottlenecks using proven optimization techniques Integrate Game Center, in-app purchases, analytics, and notifications responsibly Test, automate, submit, and maintain a game built for long-term stability If you already know Swift and want to build serious 2D games for Apple platforms, this book gives you the practical guidance most tutorials leave out. Take the next step from prototype to production, get the skills you need to build, ship, and support games that players can rely on.

Full Product Details

Author:   George Trafford
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.70cm , Length: 25.40cm
Weight:   0.553kg
ISBN:  

9798279179039


Pages:   318
Publication Date:   20 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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