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OverviewPractical Game Development with Godot 4 is a structured, beginner-focused guide for learning how to build real games, not just experiments, using one of today's most capable open-source game engines. As game development workflows grow more complex and engines evolve rapidly, beginners need more than tutorials that jump between features. They need a clear foundation, sound structure, and habits that scale beyond a first prototype. This book exists to provide exactly that. Godot 4 introduces powerful new systems for rendering, scripting, and scene composition, but those tools only shine when used with intent. This book teaches you how to think in Godot, how to design projects that remain understandable, maintainable, and flexible as they grow. Written for beginners and early-stage developers, it emphasizes clarity, structure, and professional workflows from the very first chapter. Rather than overwhelming you with engine trivia or isolated mechanics, this book walks you step by step through how modern games are actually built. You will learn how scenes, nodes, signals, and resources fit together into coherent systems, how to avoid common beginner traps, and how to move from small ideas to finished, playable projects with confidence. Throughout the book, concepts are introduced in a logical progression, starting with project setup and editor fundamentals, moving through scene composition, input, movement, UI, and data-driven design, and culminating in the construction of a complete 2D game. Later chapters focus on persistence, debugging tools, playtesting, performance awareness, refactoring, and preparing projects for growth or handoff, ensuring you are not just learning how to start, but how to continue. What you'll learn inside this book: - How to think structurally in Godot using nodes, scenes, and composition - How to write clean, typed GDScript that scales as projects grow - How to manage input, timing, and game flow effectively - How to build reusable gameplay systems and data-driven mechanics - How to design UI and player feedback that communicates clearly - How to save data, build lightweight tools, and prepare builds for testing - How to playtest, profile, and identify performance issues early - How to refactor safely and maintain code quality over time - How to prepare your projects for intermediate-level development This book is ideal for beginners, students, hobbyists, and career-switchers who want to move beyond scattered tutorials and build a solid foundation in game development with Godot 4. It assumes curiosity and commitment and not prior engine experience. If you want to learn Godot 4 the right way, by building understanding, not just features, Practical Game Development with Godot 4 provides a clear, reliable path forward. Full Product DetailsAuthor: Lee E GowdyPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 2.70cm , Length: 25.40cm Weight: 0.907kg ISBN: 9798246758861Pages: 528 Publication Date: 03 February 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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