Practical Game Development with Godot 4: Foundations, Workflows, and Real Projects for Beginners

Author:   Lee E Gowdy
Publisher:   Independently Published
ISBN:  

9798246758861


Pages:   528
Publication Date:   03 February 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Practical Game Development with Godot 4: Foundations, Workflows, and Real Projects for Beginners


Overview

Practical Game Development with Godot 4 is a structured, beginner-focused guide for learning how to build real games, not just experiments, using one of today's most capable open-source game engines. As game development workflows grow more complex and engines evolve rapidly, beginners need more than tutorials that jump between features. They need a clear foundation, sound structure, and habits that scale beyond a first prototype. This book exists to provide exactly that. Godot 4 introduces powerful new systems for rendering, scripting, and scene composition, but those tools only shine when used with intent. This book teaches you how to think in Godot, how to design projects that remain understandable, maintainable, and flexible as they grow. Written for beginners and early-stage developers, it emphasizes clarity, structure, and professional workflows from the very first chapter. Rather than overwhelming you with engine trivia or isolated mechanics, this book walks you step by step through how modern games are actually built. You will learn how scenes, nodes, signals, and resources fit together into coherent systems, how to avoid common beginner traps, and how to move from small ideas to finished, playable projects with confidence. Throughout the book, concepts are introduced in a logical progression, starting with project setup and editor fundamentals, moving through scene composition, input, movement, UI, and data-driven design, and culminating in the construction of a complete 2D game. Later chapters focus on persistence, debugging tools, playtesting, performance awareness, refactoring, and preparing projects for growth or handoff, ensuring you are not just learning how to start, but how to continue. What you'll learn inside this book: - How to think structurally in Godot using nodes, scenes, and composition - How to write clean, typed GDScript that scales as projects grow - How to manage input, timing, and game flow effectively - How to build reusable gameplay systems and data-driven mechanics - How to design UI and player feedback that communicates clearly - How to save data, build lightweight tools, and prepare builds for testing - How to playtest, profile, and identify performance issues early - How to refactor safely and maintain code quality over time - How to prepare your projects for intermediate-level development This book is ideal for beginners, students, hobbyists, and career-switchers who want to move beyond scattered tutorials and build a solid foundation in game development with Godot 4. It assumes curiosity and commitment and not prior engine experience. If you want to learn Godot 4 the right way, by building understanding, not just features, Practical Game Development with Godot 4 provides a clear, reliable path forward.

Full Product Details

Author:   Lee E Gowdy
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 2.70cm , Length: 25.40cm
Weight:   0.907kg
ISBN:  

9798246758861


Pages:   528
Publication Date:   03 February 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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