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OverviewPractical Game Design: A Toolkit for Educators, Researchers, and Corporations introduces non-game designers to game design and commercial game designers to the particular requirements of serious and educational game design. Full Product DetailsAuthor: Lee SheldonPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Dimensions: Width: 18.90cm , Height: 2.00cm , Length: 24.60cm ISBN: 9781435456600ISBN 10: 1435456602 Pages: 400 Publication Date: 09 September 2011 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Undefined Publisher's Status: Unknown Availability: Out of stock Table of ContentsReviewsOverview. PART I: OUTSIDE LOOKING IN. 1. Identifying Goals 2. Building the Team 3. Conceptualizing the game 4. Planning the Development Cycle. 5. Creating Documents that are the Blueprints for Construction. 6. Choosing and Using the Tools Necessary to Build the Game. 7. Finding Specialists to Aid in Development. 8. Producing a Budget. 9. Funding. 10. Selling the Idea. 11. Developing the Game. PART II: INSIDE LOOKING OUT. 12. Opportunities for Commercial Game Developers. 13. Bridging the Gap Between Commercial and Serious Games. 14. Working with Educators. 15. Working with Researchers. 16. Working with Corporations. 17. Design Constraints. 18. Balancing Goals with Engagement. 19. Development Styles. 20. Delivering the End Product. PART III: RESOURCES 21. DVD Contents. 22. Conferences. 23. Books, Periodicals and Websites. Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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