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OverviewThis book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and other mathematical ideas that lie at the heart of nearly all of the algorithms. The author takes a step-by-step approach to the design of rendering algorithms from the fastest scanline Z-buffer procedure to the high-quality ray-traced approach. The book includes several chapters devoted to building real-time 3D viewing and animation programs for the Windows operating system using Visual C++. Full Product DetailsAuthor: R. Stuart Ferguson (The Queen's University of Belfast, UK)Publisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 19.70cm , Height: 3.40cm , Length: 23.00cm Weight: 1.157kg ISBN: 9781568811543ISBN 10: 1568811543 Pages: 552 Publication Date: 02 August 2001 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Replaced By: 9781466582521 Format: Paperback Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsReviewsPractical Algorithms for 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming. -Reviewer's Bookwatch, November 2001 The general tone of the book allows it to be used as a resource to empower the imagination of graphics programmers and students. -CHOICE Magazine, March 2002 Author InformationTab Content 6Author Website:Countries AvailableAll regions |