Practical Algorithms for 3D Computer Graphics, Second Edition

Author:   R Stuart Ferguson (The Queen s University of Belfast, UK)
Publisher:   CRC Press
ISBN:  

9781322631370


Pages:   517
Publication Date:   01 January 2012
Format:   Electronic book text
Availability:   Available To Order   Availability explained
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Practical Algorithms for 3D Computer Graphics, Second Edition


Overview

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition

  • New chapter on the modern approach to real-time 3D programming using OpenGL
  • New chapter that introduces 3D graphics for mobile devices
  • New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
  • Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
  • More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX
  • The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Full Product Details

Author:   R Stuart Ferguson (The Queen s University of Belfast, UK)
Publisher:   CRC Press
Imprint:   CRC Press
ISBN:  

9781322631370


ISBN 10:   1322631379
Pages:   517
Publication Date:   01 January 2012
Audience:   General/trade ,  General
Format:   Electronic book text
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Practical Algorithms for 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming. -Reviewer's Bookwatch, November 2001 The general tone of the book allows it to be used as a resource to empower the imagination of graphics programmers and students. -CHOICE Magazine, March 2002


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