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OverviewPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition
Full Product DetailsAuthor: R Stuart Ferguson (The Queen s University of Belfast, UK)Publisher: CRC Press Imprint: CRC Press ISBN: 9781322631370ISBN 10: 1322631379 Pages: 517 Publication Date: 01 January 2012 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsPractical Algorithms for 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming. -Reviewer's Bookwatch, November 2001 The general tone of the book allows it to be used as a resource to empower the imagination of graphics programmers and students. -CHOICE Magazine, March 2002 Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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