Playtesting Best Practices: Real World and Online

Author:   Chris Backe
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032816678


Pages:   144
Publication Date:   08 June 2025
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Playtesting Best Practices: Real World and Online


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Full Product Details

Author:   Chris Backe
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.460kg
ISBN:  

9781032816678


ISBN 10:   1032816678
Pages:   144
Publication Date:   08 June 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up, Chapter 2 - Brainstorming, Self-playtesting, and Organizing, Chapter 3 - Prototyping the Game, Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people, Chapter 6 - teaching your game to playtesters, Chapter 7 - during the playtest, Chapter 8 - taking notes and collecting feedback, Chapter 9 - iterating and preparing for the next playtest, Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting, Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest, Chapter 14 - what happens next?, Conclusion

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Author Information

Chris Backe (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.

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