Playstation Mobile: Game development

Author:   Allen Sherrod
Publisher:   Mercury Learning & Information
ISBN:  

9781938549885


Pages:   400
Publication Date:   15 October 2014
Format:   Mixed media product
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Playstation Mobile: Game development


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Overview

Designed to teach readers about the Playstation Mobile SDK, this book can be used to develop games for the Playstation Vita handheld video game console as well as other Playstation certified mobile devices. By the end of the book, not only will readers have a comfort level with the Playstation Mobile SDK, but they will also have created a space-shooter game within the last chapter. Anyone can develop games and applications for the Playstation Vita just as they can for the iPhone and iPad. Some basic C No. programming experience is assumed. It introduces readers to video game development on a Sony video game console. It is designed for beginners so any level of programmer can quickly learn the SDK. It builds a simple space shooter game as a capstone project. The SDK can also be used for mobile development on Playstation certified Android phones and tablets, such as the HTC One Evo.

Full Product Details

Author:   Allen Sherrod
Publisher:   Mercury Learning & Information
Imprint:   Mercury Learning & Information
ISBN:  

9781938549885


ISBN 10:   1938549880
Pages:   400
Publication Date:   15 October 2014
Audience:   Professional and scholarly ,  General/trade ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

1: Introduction.; 2. Playstation Game Development.; 3.Playstation Mobile.; 4. Anatomy of a Playstation Mobile Application.; 5. Sprites.; 6. Input Controls and Audio.; 7. Audio.; 8. GameEngine2D.; 9. Actions.; 10. Physics 2D.; 11. User Interfaces.; 12. Moving to the 3rd Dimension.; 13. Making a Game.; 14. Conclusions. Appendix. Answers.

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