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OverviewComputer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player's immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach. Full Product DetailsAuthor: Benjamin Bigl , Sebastian StoppePublisher: Peter Lang Publishing Imprint: Peter Lang Publishing ISBN: 9781299992054ISBN 10: 1299992056 Pages: 425 Publication Date: 01 January 2013 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Language: English & German Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |