Playing with the Past

Author:   Erik Champion
Publisher:   Springer London Ltd
Edition:   2011 ed.
ISBN:  

9781447125952


Pages:   214
Publication Date:   01 December 2012
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Playing with the Past


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Author:   Erik Champion
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2011 ed.
Dimensions:   Width: 15.50cm , Height: 1.20cm , Length: 23.50cm
Weight:   0.454kg
ISBN:  

9781447125952


ISBN 10:   1447125959
Pages:   214
Publication Date:   01 December 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1. Introducing Virtual Travel.- 2. Virtual Environments.- 3.Virtual Places.- 4. Cultural and Social Presence.- 5. Game-Style Interaction.- 6. Playing With The Past.- 7. Augmenting the Present With the Past.- 8. Evaluating Virtual Heritage.- 9. Conclusion.- Index.

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Author Information

Erik is Associate Professor at Auckland School of Design, Massey University, and a member of IGDA (International Game Developers Association), DiGRA, and ICIP (ICOMOS International Committee on Interpretation and Presentation of Cultural Heritage Sites). He graduated in architecture, philosophy, and engineering (Geomatics). His doctoral thesis 'Evaluating Cultural Learning in Virtual Environments' (sponsored by an Australian Research Council industry grant) involved the design and evaluation of online virtual environments; the industry partner was Lonely Planet. Since his PhD he has supervised or collaborated on various games and virtual environment projects, mostly based on cultural learning, spatial projection, or physical computing. He has taught game design, interaction design, user experience design, architectural design, digital media and CAD. He is now the Associate Professor, Research and Postgraduate Director, School of Design, College of Creative Arts, Massey University, New Zealand. His research areas include: game design, virtual heritage (digital and online interpretations of culture), architectural visualization, serious gaming (using game engines to teach archaeology), innovative peripherals and physical computing (tangible computing, biofeedback, surround displays), interactive narrative, and evaluation techniques for the user experience of interactive spatial media.

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