Playing with Religion in Digital Games

Author:   Heidi A. Campbell ,  Gregory P. Grieve ,  Oliver Steffen ,  Peter F. Likarish
Publisher:   Indiana University Press
ISBN:  

9780253012449


Pages:   304
Publication Date:   28 April 2014
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Playing with Religion in Digital Games


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Overview

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Full Product Details

Author:   Heidi A. Campbell ,  Gregory P. Grieve ,  Oliver Steffen ,  Peter F. Likarish
Publisher:   Indiana University Press
Imprint:   Indiana University Press
Dimensions:   Width: 15.20cm , Height: 1.90cm , Length: 22.90cm
Weight:   0.590kg
ISBN:  

9780253012449


ISBN 10:   0253012449
Pages:   304
Publication Date:   28 April 2014
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

"Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve Part 1: Explorations in Religiously Themed Games 1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony 2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams 3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler 4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter Part 2: Religion in Mainstream Games 5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit Šisler 6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory 7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft 8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish Part 3: Gaming as Implicit Religion 9. The Importance of Playing in Earnest / Rachel Wagner 10. ""God Modes"" and ""God Moods"": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen 11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe 12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts Gameography Contributors Index"

Reviews

This volume offers, finally, a space for legitimate discussions on the nature of 'play' within our notions of religious participation or spiritual searching. The greatest benefit of this book is that it highlights how engaging in digital gaming represents new questions about what makes a thing (be it a story, an action, or a symbol) religious. - Paul Emerson Teusner, RMIT University


Author Information

Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies. Gregory P. Grieve is Associate Professor in Religious Studies at the University of North Carolina at Greensboro. He is Director of MERGE: A Network for Collaborative Interdisciplinary Scholarship in UNCG's College of Arts and Sciences, and co-chair of the American Academy of Religion's section on Religion and Popular Culture. He is author of Retheorizing Religion in Nepal and editor (with Steven Engler) of Historicizing ""Tradition"" in the Study of Religion.

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