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Awards
OverviewAubrey Anable appliesaffect theory to game studies, arguing that video games let us ""rehearse""feelings, states, and emotions that give new tones and textures to our everydaylives and interactions with digital devices. Rather than seeing video games asan escape from reality, Anable demonstrates how they have been intimately tiedto our emotional landscape since digital computers emerged. Full Product DetailsAuthor: Aubrey AnablePublisher: University of Minnesota Press Imprint: University of Minnesota Press Dimensions: Width: 14.00cm , Height: 2.50cm , Length: 21.60cm ISBN: 9781517900243ISBN 10: 1517900247 Pages: 200 Publication Date: 21 February 2018 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsContents Introduction: Video Games as Structures of Feeling 1. Feeling History 2. Touching Games 3. Rhythms of Work and Play 4. Games to Fail With Conclusion: Affective Archives Acknowledgments Notes IndexReviewsPlaying with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for. --Adrienne Shaw, author of Gaming at the Edge Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world. --Lisa Cartwright, University of California, San Diego Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for. --Adrienne Shaw, author of Gaming at the Edge Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world. --Lisa Cartwright, University of California, San Diego Author InformationAubrey Anable is assistant professor of film studies at Carleton University. Tab Content 6Author Website:Countries AvailableAll regions |