Playing to Win: Sports, Video Games, and the Culture of Play

Author:   Thomas P. Oates ,  Robert Alan Brookey ,  Andrew Baerg ,  Meredith M. Bagley
Publisher:   Indiana University Press
ISBN:  

9780253014993


Pages:   252
Publication Date:   12 January 2015
Format:   Hardback
Availability:   In Print   Availability explained
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Playing to Win: Sports, Video Games, and the Culture of Play


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Overview

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Full Product Details

Author:   Thomas P. Oates ,  Robert Alan Brookey ,  Andrew Baerg ,  Meredith M. Bagley
Publisher:   Indiana University Press
Imprint:   Indiana University Press
Dimensions:   Width: 15.20cm , Height: 2.00cm , Length: 22.90cm
Weight:   0.513kg
ISBN:  

9780253014993


ISBN 10:   0253014999
Pages:   252
Publication Date:   12 January 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey Part I: Gender Play 1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman 2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates 3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees 4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell 5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey Part II. The Uses of Simulation 6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway 7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth 8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg 9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers 10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power Contributors Index

Reviews

. ..a timely volume, with a stellar array of authors. Toby Miller, author of Blow Up the Humanities--Toby Miller author of Blow Up the Humanities


...a timely volume, with a stellar array of authors. - Toby Miller, author of Blow Up the Humanities


Author Information

Robert Alan Brookey is Professor of Telecommunications at Ball State University where he also serves as the Director of Graduate Studies for the MA program in Digital Storytelling. He is the author of Hollywood Gamers: Digital Convergence in the Film and Video Game Industries (IUP, 2010). Thomas P. Oates is Assistant Professor of American Studies and Journalism and Mass Communication at the University of Iowa.

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