Playing to Learn: Experiences in Virtual Biology Environments

Author:   Johnnie Wycliffe ,  Frank Muwanga-Zake
Publisher:   Nova Science Publishers Inc
ISBN:  

9781608768622


Pages:   104
Publication Date:   11 February 2011
Format:   Paperback
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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Playing to Learn: Experiences in Virtual Biology Environments


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Overview

Play is human nature, which we remember and return to because of the excitement involved. Hence, play is in most cultures used in learning common rules and in achieving social harmony among children as well as adults. Additionally, practical subjects such as science include playful interaction with objects. This book outlines theoretical frameworks that apply in playing to learn and characteristics of games that are important in encouraging learning. Regrettably however, abstract and boring systems, as well as watching television, replace such enjoyment in learning. Fortunately, robust virtual environments and realities ease the rigour in designing and in executing educational play. It has to be noted that virtual environments are now designed for television sets, mobile telephones and computers. Therefore, the book 'Information and Communications Technology' (ICT) includes all of such technologies, although the cases reported here are specifically computer games.

Full Product Details

Author:   Johnnie Wycliffe ,  Frank Muwanga-Zake
Publisher:   Nova Science Publishers Inc
Imprint:   Nova Science Publishers Inc
Weight:   0.362kg
ISBN:  

9781608768622


ISBN 10:   1608768627
Pages:   104
Publication Date:   11 February 2011
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

Table of Contents

Introduction; The conceptual framework of play; Playing to Learn; Motivating learning through play; Self-regulated learning; Opportunities to Solve Some Challenges in Science Education through Playing in Virtual Environments; Playing Science Games; Implementing a Game into a School Curriculum; Considerations in Designing Educational Games in Virtual Spaces; Virtual realities or practical work?; Evaluating a Game for Learning; Students' evaluation of Zadarh; Conclusion; Index.

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