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OverviewThe second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the second of two volumes that update the 720-page original tome of the same name from 2012. This second volume is The Three Pillars of Role-Playing Games, a deep dive into the history of the setting, system, and characters of Dungeons & Dragons-the three pillars indicated by the volume's title. (The first volume of the new edition is The Invention of Dungeons & Dragons, which explores the publication and reception of that iconic game.) In this second volume, Jon Peterson covers the medieval fantasy setting-the first pillar-and addresses why the first role-playing game evolved around fantasy and medieval settings as opposed to some other historical setting. In the second pillar, the author explores how the rules of wargames, from their roots in chess variants from eighteenth-century Germany, developed into those of role-playing games. Finally, the third pillar focuses on character, perhaps the most elusive of the three pillars, and investigates how precedents governed the introduction of characters to games more so than the original D&D rule books. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek's guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby. Full Product DetailsAuthor: Jon PetersonPublisher: MIT Press Ltd Imprint: MIT Press Edition: 2nd Revised edition Weight: 0.369kg ISBN: 9780262552318ISBN 10: 0262552310 Pages: 768 Publication Date: 08 April 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: To order Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsContents General Introduction to the Three Pillars Pillar I: Setting The Medieval Fantasy Genre Preface to the First Pillar I.1 The Evolution of Fantasy I.2 War and its Opponents I.3 The Influence of Tolkien I.4 Portal Fantasies I.5 On Dungeons and On Dragons I.6 Fantastic People and Creatures I.7 Classes I.8 Alignment and Parties I.9 Economics and Equipment I.10 Beyond Dungeons and Beyond Dragons Pillar II: System The Rules of the Game Preface to the Second Pillar II.1 A History of Wargames II.2 System in Dungeons & Dragons Pillar III: Character Playing Roles Preface to the Third Pillar III.1 Coalitions at RAND and in Diplomacy III.2 From “Let’s Pretend” to Coventry III.3 Personalities by Post III.4 Improvisation and Anachronism III.5 Hyboria and the Campaign as Story III.6 The Midgard Phenomenon III.7 Characters and Role-Playing A Note on Sources Selected Bibliography IndexReviewsAuthor InformationJon Peterson is a New York Times-bestselling author and Hugo Award finalist. He is the author of The Elusive Shift and Game Wizards and the coauthor of Dungeons & Dragons- Art & Arcana, Lore & Legends, and Heroes' Feast- The Official Dungeons & Dragons Cookbook, as well as its sequel Flavors of the Multiverse. Tab Content 6Author Website:Countries AvailableAll regions |
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