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Overview"No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game developers and critics grew into a sustained campaign of harassment against minorities and the historically marginalized. These events negatively revealed the political, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video game creators and consumers were interested in thinking about games differently. In the wake of Gamergate, the voices of those marginalized and ignored as the ""other"" became louder, and alternative gaming experiences reflecting their perspectives more commonplace. Playing as Others traces the development of video game culture in response to marginalization and explores the ways in which the content of video games can generate theological insight and positive ethical impact. Benjamin Chicka shows how the interactivity and compelling narratives provided by emerging styles of video games can provide powerful lessons in listening to, accepting, and helping those often harmed or outright neglected by society. Bringing Paul Tillich's theology of culture into conversation with Emmanuel Levinas' ethical concept of responsibility toward the other, Chicka shows that video games as art form aid in the overcoming of estrangement. If culture, art, and technology have the power to reveal divine depth, video games offer a unique opportunity to foster redemptive face-to-face encounters in a way that is impossible for even the most practical discussions of philosophy and theology. With their fully formed characters and morally challenging stories, the games considered here, such as Gone Home; Papers, Please; and 1979 Revolution: Black Friday, can become a means to personal fulfillment and a desire for justice. For nonmarginalized players, virtual encounters are opportunities to listen to the call of the other and carry that lesson into the real world." Full Product DetailsAuthor: Benjamin J. ChickaPublisher: Baylor University Press Imprint: Baylor University Press Weight: 0.513kg ISBN: 9781481315463ISBN 10: 1481315463 Pages: 235 Publication Date: 30 October 2021 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsTutorial 1 Tillich and a Theology of Pop Culture 2 Turning to the Other in Video Games 3 Boss Fight: Philosophical Theology and Science 4 Nontraditional Video Games and LGBTQ+ Others 5 Face to Face with Immigrant Others 6 Other Races and Religions in Protest 7 Economic and Social Polarities Remaining MissionsReviews"Christian contributions to the video game literature are sparse, and Chicka's book presents a fresh approach to the topic. Rather than addressing standard moral issues (such as linking video game play to violence), Chicka explores how video games can tell the stories of often-neglected people. --Eddy Wu ""Reading Religion"" This unassuming book is packed full of great theological theories and philosophical debates on the concept of theological and ethical responsibilities in video games. -- ""Choice""" This unassuming book is packed full of great theological theories and philosophical debates on the concept of theological and ethical responsibilities in video games. -- Choice "This unassuming book is packed full of great theological theories and philosophical debates on the concept of theological and ethical responsibilities in video games. -- ""Choice""" Author InformationBenjamin J. Chicka is Lecturer in Philosophy and Religious Studies at Curry College. Tab Content 6Author Website:Countries AvailableAll regions |