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OverviewVideogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' ""ambient operations"" and traces practices of ""playing American"" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of ""playing American."" Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. Full Product DetailsAuthor: Sören SchoppmeierPublisher: De Gruyter Imprint: De Gruyter Oldenbourg Weight: 0.478kg ISBN: 9783111244846ISBN 10: 3111244849 Pages: 240 Publication Date: 04 October 2023 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationSören Schoppmeier, independent scholar, Berlin, Germany. Tab Content 6Author Website:Countries AvailableAll regions |
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