Playful User Interfaces: Interfaces that Invite Social and Physical Interaction

Author:   Anton Nijholt
Publisher:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2014
ISBN:  

9789811011924


Pages:   352
Publication Date:   03 September 2016
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Playful User Interfaces: Interfaces that Invite Social and Physical Interaction


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Full Product Details

Author:   Anton Nijholt
Publisher:   Springer Verlag, Singapore
Imprint:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2014
Dimensions:   Width: 15.50cm , Height: 1.90cm , Length: 23.50cm
Weight:   5.504kg
ISBN:  

9789811011924


ISBN 10:   9811011923
Pages:   352
Publication Date:   03 September 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction.- Public Interfaces Requiring Full-Body Interaction.- Multiplayer Mobile Games.- Smart Ball Applications.- New Exertion Games.- Tabletop Interfaces for Children with Autism.- Tabletop Interfaces for Children’s Museum Visits.- Tangible Game Interfaces.- Child-Computer Interaction.- Interactive Playgrounds for Children.- Engagement in Playful Collective Interaction.- Head Up Games.

Reviews

From the book reviews: “The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. … This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it.” (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)


From the book reviews: The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. ... This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it. (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)


From the book reviews: The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. ... This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it. (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)


Author Information

Anton Nijholt is Professor in the Human Media Interaction research group of the University of Twente. He studied mathematics and computer science at the Delft University of Technology and did his PhD research at the Vrije Universiteit in Amsterdam. Since then he held positions as post-doc and professor at universities in Canada, the Netherlands and Belgium, before he took a permanent position in 1989 as a full professor at the University of Twente, the Netherlands. His research interests changed from theoretical computer science to human-computer interaction. In Twente he initiated the Human-Media Interaction research group and supervised close to fifty PhD students. Anton Nijholt has more than two hundred scientific applications. He has been (and will be) general and program chair of the main international conferences on intelligent agents, affective computing, and entertainment computing. In addition he has introduced workshops, special sessions and special issues of journals devoted to new and advanced issues in human-computer interactions, such as smart material interfaces, brain-computer interfacing, and child-computer interaction.

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