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OverviewPhysics modeling is taking the game development industry by storm. It is a powerful tool for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations of programmers. Advances in processing speed and 3D rendering technology have revolutionized games. Games are closer to photographic realism than ever before. A good understanding of the underlying physics and how to implement it as a programmer are essential to making a really good 3D game. Physics modeling is becoming a part of the formal curriculum for Computer Science majors at universities. This book has great potential for adoption in the higher education market segment. Full Product DetailsAuthor: J.Robert Ellis , David CongerPublisher: Cengage Learning, Inc Imprint: Premier Press Dimensions: Width: 18.80cm , Height: 3.60cm , Length: 23.00cm Weight: 1.100kg ISBN: 9781592000937ISBN 10: 1592000932 Pages: 544 Publication Date: 12 August 2004 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |