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OverviewFirst, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. - InkBlog: The Random Musings of David Weller As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose. - Craig Andera, Pluralsight Physics for Game Programmers shows you how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Full Product DetailsAuthor: Grant PalmerPublisher: Springer Imprint: Springer Dimensions: Width: 23.50cm , Height: 2.40cm , Length: 19.10cm Weight: 0.812kg ISBN: 9781430212348ISBN 10: 1430212349 Pages: 476 Publication Date: 10 September 2008 Audience: General/trade , General Format: Undefined Publisher's Status: Unknown Availability: Out of stock ![]() Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |