Physical Computing: Sensing and Controlling the Physical World with Computers

Author:   Dan O'Sullivan ,  Tom Igoe
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781592003464


Pages:   496
Publication Date:   28 May 2004
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Physical Computing: Sensing and Controlling the Physical World with Computers


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Overview

Physical computing is all around us'from interactive displays at museums to 'puff sensors' that aid the physically challenged. With a multiple book buying audience, this book doesn't require a specific background or technical experience. It is designed to help make a more interesting connection between the physical world and the computer world. The audience size is comparable to that of the Robot builder market. In addition to this audience, physical computing is also taught at several universities across the US. This book is a great source of information and knowledge for anyone interested in bridging the gap between the physical and the virtual.

Full Product Details

Author:   Dan O'Sullivan ,  Tom Igoe
Publisher:   Cengage Learning, Inc
Imprint:   Premier Press
Edition:   New edition
Dimensions:   Width: 19.00cm , Height: 2.60cm , Length: 23.60cm
Weight:   0.851kg
ISBN:  

9781592003464


ISBN 10:   159200346
Pages:   496
Publication Date:   28 May 2004
Audience:   General/trade ,  Professional and scholarly ,  College/higher education ,  General ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction Part I - The Basics Chapter 1: Electricity Chapter 2: Shopping Chapter 3: Building Circuits Chapter 4: The Microcontroller Chapter 5: Programming Chapter 6: The Big Four Schematics, Programs, and Transducers Chapter 7: Communicating between Computers Part II - Advanced Methods Chapter 8: Physical Interaction Design, or Techniques for Polite Conversation Chapter 9: Sensing Movement Chapter 10: Making Movement Chapter 11: Touch Me Chapter 12: More Communication between Devices Chapter 13: Controlling Sound and Light Chapter 14: Managing Multiple Inputs and Outputs Appendix A: Choosing a Microcontroller Appendix B: Recommended Suppliers Appendix C: Schematic Glossary

Reviews

Introduction PART I - The Basics Chapter 1: Electricity Chapter 2: Shopping Chapter 3: Building Circuits Chapter 4: The Microcontroller Chapter 5: Programming Chapter 6: The Big Four Schematics, Programs, and Transducers Chapter 7: Communicating between Computers PART II - Advanced Methods Chapter 8: Physical Interaction Design, or Techniques for Polite Conversation Chapter 9: Sensing Movement Chapter 10: Making Movement Chapter 11: Touch Me Chapter 12: More Communication between Devices Chapter 13: Controlling Sound and Light Chapter 14: Managing Multiple Inputs and Outputs Appendix A: Choosing a Microcontroller Appendix B: Recommended Suppliers Appendix C: Schematic Glossary


Author Information

"Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as ""Dan's Apartment,"" ""YORB"" and ""Space of Faces."" His physical installations range from musical instruments to carnival games to psychology experiements. Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter. Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well."

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