Phaser for JavaScript and HTML5 Game Developers: The Complete Phaser 3 & 4 Game Development Handbook: Build Professional 2D Games with TypeScript, Vite, Physics, Tilemaps, Animation, and UI

Author:   Robert J Olive
Publisher:   Independently Published
ISBN:  

9798276958613


Pages:   400
Publication Date:   01 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Phaser for JavaScript and HTML5 Game Developers: The Complete Phaser 3 & 4 Game Development Handbook: Build Professional 2D Games with TypeScript, Vite, Physics, Tilemaps, Animation, and UI


Overview

Phaser for JavaScript and HTML5 Game Developers: The Complete Phaser 3 & 4 Game Development Handbook Build Professional 2D Games with TypeScript, Vite, Physics, Tilemaps, Animation, and UI What if you could build smooth, modern, production-ready 2D games for web and mobile using the tools you already know, JavaScript, TypeScript, and HTML5, without wrestling with outdated tutorials or scattered documentation? This book shows you exactly how to do that. At its core, Phaser for JavaScript and HTML5 Game Developers gives you a complete, practical system for creating polished games using Phaser 3 and Phaser 4. No fluff. No half-explained features. You learn the real workflows used by professional developers, scenes, asset pipelines, physics, UI, tilemaps, animation, multiplayer foundations, performance tuning, deployment, and more. Every chapter focuses on actionable implementation. You'll build real systems, understand why they work, and learn how to adapt them for your own projects. By the end, you won't just ""know"" Phaser, you'll be able to architect full games confidently and efficiently. You'll learn how to: - Set up a fast, scalable Phaser environment with Vite and TypeScript. - Structure scenes, services, transitions, and reusable gameplay systems. - Build responsive controls: keyboard, touch, multitouch, and gamepad. - Create high-performance physics, platformers, combat systems, object pooling, and deterministic logic. - Design professional tilemap-based levels using Tiled and connect them seamlessly to Phaser. - Implement animations, particles, camera polish, and visual effects for a premium feel. - Build UI in-canvas or with React/Vue, plus HUD scaling for all screen sizes. - Add saving, localization, analytics, and lightweight monetization patterns. - Write testable game logic, set up CI/CD, and deploy to GitHub Pages, Netlify, Electron, or mobile apps. - Prepare your game for real players with production checklists, QA workflows, and maintenance strategies. Whether you're a web developer entering game development or a solo game creator looking to ship faster and smarter, this handbook becomes your complete reference, starter templates, patterns, workflows, and everything needed to build and publish your own professional 2D games. If you're ready to create fast, polished, modern HTML5 games with confidence, Get this book now.

Full Product Details

Author:   Robert J Olive
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 2.10cm , Length: 25.40cm
Weight:   0.689kg
ISBN:  

9798276958613


Pages:   400
Publication Date:   01 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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