Phaser 3 Advanced Game Programming: JavaScript and TypeScript Techniques for High-Performance HTML5 Web Games

Author:   Dwayne Daniel
Publisher:   Independently Published
ISBN:  

9798268801668


Pages:   148
Publication Date:   07 October 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Phaser 3 Advanced Game Programming: JavaScript and TypeScript Techniques for High-Performance HTML5 Web Games


Overview

What separates a quick browser prototype from a professional, scalable web game that feels smooth, powerful, and production-ready? The difference lies in how you structure your systems, optimize performance, and master Phaser 3's advanced features. This book is a complete, developer-focused guide to mastering Phaser 3-the industry-standard framework for modern HTML5 game development. Whether you're an experienced web developer transitioning into game programming or a seasoned Phaser user ready to advance your skills, this book shows you how to design, code, and optimize high-performance 2D games using JavaScript and TypeScript. You'll learn how to architect modular game systems, handle real-time performance challenges, and deploy across web, mobile, and desktop with professional precision. Written in a clear, conversational style, it brings together practical techniques, code-driven examples, and production insights from real-world Phaser projects. What Sets This Book Apart? Through ten comprehensive chapters and detailed appendices, you'll move from intermediate to expert, covering: Modern Phaser Foundations: Explore the evolution of Phaser 3 and configure scalable TypeScript-based environments for efficient workflows. Game Architecture and Design Patterns: Learn how to structure professional game projects using modular scenes, reusable components, and state-driven systems. Advanced Rendering and Physics: Master WebGL pipelines, shaders, custom physics behaviors, and performance optimization techniques. Intelligent Systems: Build procedural generation, pathfinding, and AI-driven interactions using entity-component and behavior-tree models. Networking and Multiplayer: Integrate WebSockets and Socket.IO for synchronized real-time experiences. Deployment and Scaling: Prepare your games for web, mobile, and desktop using PWAs, Cordova, and Electron-then scale globally with CDNs and caching. Professional Tooling and Publishing: Automate builds, manage assets with Vite or Webpack, and follow a proven publishing checklist for releasing polished games. Each concept is reinforced with clean, production-ready code examples to help you apply these principles immediately. If you want to build fast, scalable, and visually stunning HTML5 games that feel native across platforms, Phaser 3 Advanced Game Programming is the resource you've been looking for. Transform your skills, streamline your workflow, and start creating professional-grade games that captivate players everywhere. Get your copy today and take the next step toward mastering Phaser 3 development.

Full Product Details

Author:   Dwayne Daniel
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.80cm , Length: 25.40cm
Weight:   0.268kg
ISBN:  

9798268801668


Pages:   148
Publication Date:   07 October 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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