Phantasmal Spaces: Archetypical Venues in Computer Games

Author:   Professor Mathias Fuchs (Leuphana University of Lüneburg, Germany)
Publisher:   Bloomsbury Publishing Plc
ISBN:  

9781501376269


Pages:   176
Publication Date:   24 December 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Phantasmal Spaces: Archetypical Venues in Computer Games


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Author:   Professor Mathias Fuchs (Leuphana University of Lüneburg, Germany)
Publisher:   Bloomsbury Publishing Plc
Imprint:   Bloomsbury Academic USA
Weight:   0.249kg
ISBN:  

9781501376269


ISBN 10:   1501376268
Pages:   176
Publication Date:   24 December 2020
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Phantasmal Spaces: Introduction 1. The Road Road Movies, Photography, Edward Hopper’s Roads Driving Games and Driving Game Interfaces Psychology of Driving Transmedia Road Phantasms 2. The Ruin Painting Decay Digital Dust Sigmund Freud’s Death Drive and the Opponents Thereof S.T.A.L.K.E.R. and Tarkovsky’s Wastelands 3. The Cave Cave Men Unreal Tournament Design Philosophy, Boolean Subtractions Frightened to Death C-movies 4. The Cloud The Beauty of Clouds and Industrial Steam Cloud Rendering Head in the Clouds: Daydreaming Transmedia Cloud Formations 5. The Cliff Running and Falling Physics Engines Psychology of Risk Taking Leaping from One Medium to Another 6. The Forest Nibelungen Forests Tree-Generators The Uncanny Tale of Tale of Tales 7. The Portal Doors, Gateways, Passages Warp Zones Rites of Passage Doors in Transmedia Spacetelling 8. The Island You are Alone! Chiselling Mountains – Fetching Pretty Sunrises Really Alone!!! Robinson Crusoe Atmospheric Places: Conclusion References Ludography Index

Reviews

Mathias Fuchs ventures into a fascinating range of art-historical, literary, film and philosophical references to analyse the function of archetypal experiences of various spatial environments commonly found in computer games. * Burlington Contemporary * A major new work in game aesthetics: Fuchs neatly sidesteps the stale isolationist dogma of game studies by treating videogames as entwined within the same cultural and psychological forces as other artworks. And about time too! * Chris Bateman, game designer and author of Imaginary Games (2011) * Mathias Fuchs's new approach to the analysis of computer games makes us aware of how much of the spaces occupied by players are in fact dreamscapes, places of phantasmal qualities. The book aims way beyond the 'spatial turn' in game studies and approaches spaces as lived-in phantasms. Full of insights and surprising observations, Phantasmal Spaces is a complex yet widely accessible contribution to the study of our own imagination in times of digital media. * Markus Rautzenberg, Professor of Philosophy, Folkwang University of the Arts, Germany *


A major new work in game aesthetics: Fuchs neatly sidesteps the stale isolationist dogma of game studies by treating videogames as entwined within the same cultural and psychological forces as other artworks. And about time too! * Chris Bateman, game designer and author of Imaginary Games (2011) * Mathias Fuchs's new approach to the analysis of computer games makes us aware of how much of the spaces occupied by players are in fact dreamscapes, places of phantasmal qualities. The book aims way beyond the 'spatial turn' in game studies and approaches spaces as lived-in phantasms. Full of insights and surprising observations, Phantasmal Spaces is a complex yet widely accessible contribution to the study of our own imagination in times of digital media. * Markus Rautzenberg, Professor of Philosophy, Folkwang University of the Arts, Germany *


Author Information

Mathias Fuchs is Professor at the Institute of Culture and Aesthetics of Digital Media at Leuphana University of Lüneburg, Germany. An artist as well as media scholar, Fuchs pioneered the artistic use of computer games and has exhibited work at ISEA, SIGGRAPH and the Millennium Dome. He is the editor of Diversity of Play (2015) and co-editor of Rethinking Gamification (2014).

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