Pass Go and Collect $200: The Real Story of How Monopoly Was Invented

Author:   Tanya Lee Stone ,  Steven Salerno
Publisher:   Henry Holt & Company Inc
ISBN:  

9781627791687


Pages:   40
Publication Date:   01 August 2018
Recommended Age:   From 5 years
Format:   Hardback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Pass Go and Collect $200: The Real Story of How Monopoly Was Invented


Overview

In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie's attention to rising financial inequality. Suddenly she had an idea: create a game about the landlord-tenant relationship. But Lizzie's initial game vilified the monopolist. Enter Charles Darrow-a marketer and salesman with a keen eye for what Lizzie's creation could become: an enticing board game, and a staple of family entertainment in households across America. Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's origins. A Christy Ottaviano Book

Full Product Details

Author:   Tanya Lee Stone ,  Steven Salerno
Publisher:   Henry Holt & Company Inc
Imprint:   Henry Holt & Company Inc
Dimensions:   Width: 22.90cm , Height: 0.90cm , Length: 27.90cm
Weight:   0.446kg
ISBN:  

9781627791687


ISBN 10:   162779168
Pages:   40
Publication Date:   01 August 2018
Recommended Age:   From 5 years
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Reviews

An Amazon Best Book of the Month Salerno's soft, dynamic full-bleed illustrations reflect yet move beyond the aesthetics of the game and time period, making every page compelling and fresh . . . Stone delivers a winner. --Kirkus Reviews, starred review Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development. Salerno's vivid illustrations are kinetic and play upon the most exciting elements of the story. Highly recommended for nonfiction collections . --School Library Journal, starred review A brisk narrative pace propels the story . . . Salerno's lively, mixed-media illustrations carry the action forward. --Publishers Weekly Stone personalizes this story by asking readers to consider instances when they've made changes to a game's original rules. . . Salerno's bold illustrations heighten the drama surrounding Monopoly's development and include glimpses of early versions of the game. --Booklist Stone is a deft hand at balancing historical absurdities with important social themes, and here her picture book format invites middle-grade readers to benefit from a lesson in entrepreneurship, even as they enjoy amassing trivia surrounding a familiar game. Salerno's retro illustrations recreate the milieu. --The Bulletin


Salerno's soft, dynamic full-bleed illustrations reflect yet move beyond the aesthetics of the game and time period, making every page compelling and fresh . . . Stone delivers a winner. --Kirkus Reviews, starred review A brisk narrative pace propels the story . . . Salerno's lively, mixed-media illustrations carry the action forward. --Publishers Weekly


A Kirkus Best Book of the Year A real winner. --The Horn Book Salerno's soft, dynamic full-bleed illustrations reflect yet move beyond the aesthetics of the game and time period, making every page compelling and fresh . . . Stone delivers a winner. --Kirkus Reviews, starred review Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development. Salerno's vivid illustrations are kinetic and play upon the most exciting elements of the story. Highly recommended for nonfiction collections . --School Library Journal, starred review A brisk narrative pace propels the story . . . Salerno's lively, mixed-media illustrations carry the action forward. --Publishers Weekly Stone personalizes this story by asking readers to consider instances when they've made changes to a game's original rules. . . Salerno's bold illustrations heighten the drama surrounding Monopoly's development and include glimpses of early versions of the game. --Booklist Stone is a deft hand at balancing historical absurdities with important social themes, and here her picture book format invites middle-grade readers to benefit from a lesson in entrepreneurship, even as they enjoy amassing trivia surrounding a familiar game. Salerno's retro illustrations recreate the milieu. --The Bulletin


A Kirkus Best Book of the Year An ALSC Notable Book An NCTE Orbus Pictus Honor Book An NCSS Notable Social Studies Trade Book for Young People A Chicago Public Library Best Book of the Year An Amazon Best Book of the Month A CCBC Choice Title An ALSC Notable Title A real winner. --The Horn Book Salerno's soft, dynamic full-bleed illustrations reflect yet move beyond the aesthetics of the game and time period, making every page compelling and fresh . . . Stone delivers a winner. --Kirkus Reviews, starred review Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development. Salerno's vivid illustrations are kinetic and play upon the most exciting elements of the story. Highly recommended for nonfiction collections . --School Library Journal, starred review A brisk narrative pace propels the story . . . Salerno's lively, mixed-media illustrations carry the action forward. --Publishers Weekly Stone personalizes this story by asking readers to consider instances when they've made changes to a game's original rules. . . Salerno's bold illustrations heighten the drama surrounding Monopoly's development and include glimpses of early versions of the game. --Booklist Stone is a deft hand at balancing historical absurdities with important social themes, and here her picture book format invites middle-grade readers to benefit from a lesson in entrepreneurship, even as they enjoy amassing trivia surrounding a familiar game. Salerno's retro illustrations recreate the milieu. --The Bulletin


Salerno's soft, dynamic full-bleed illustrations reflect yet move beyond the aesthetics of the game and time period, making every page compelling and fresh . . . Stone delivers a winner. --Kirkus Reviews, starred review Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development. Salerno's vivid illustrations are kinetic and play upon the most exciting elements of the story. Highly recommended for nonfiction collections . --School Library Journal, starred review A brisk narrative pace propels the story . . . Salerno's lively, mixed-media illustrations carry the action forward. --Publishers Weekly Stone personalizes this story by asking readers to consider instances when they've made changes to a game's original rules. . . Salerno's bold illustrations heighten the drama surrounding Monopoly's development and include glimpses of early versions of the game. --Booklist


Author Information

Tanya Lee Stone loves to write about women pushing boundaries where no woman has before. She is the author of many books for children and young readers, including The House that Jane Built, Who Says Women Can't Be Doctors?, and Elizabeth Leads the Way. Her work has received such accolades as the ALA Robert F. Sibert Award and the Jane Addams Children's Book Award. tanyastone.com Steven Salerno has illustrated more than twenty picture books, including The Fantastic Ferris Wheel; Brothers At Bat, which made the New York Times Book Review's list of notable picture books for 2012; BOOM!; and Coco the Carrot. A graduate of Parsons School of Design, he lives in New York City. stevensalerno.com

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