OpenGL Library

Author:   Dave Shreiner ,  OpenGL Architecture Review Board, et al. ,  Randi J. Rost
Publisher:   Pearson Education (US)
Edition:   2nd edition
ISBN:  

9780321470553


Pages:   1700
Publication Date:   14 September 2006
Replaced By:   9780321514325
Format:   Book
Availability:   Awaiting stock   Availability explained


Our Price $263.97 Quantity:  
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OpenGL Library


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Overview

This boxed set includes: The best-selling OpenGL® Programming Guide, Fifth Edition, which fully covers the latest release of OpenGL, Version 2.0, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics. The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL. Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL

Full Product Details

Author:   Dave Shreiner ,  OpenGL Architecture Review Board, et al. ,  Randi J. Rost
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Edition:   2nd edition
Dimensions:   Width: 24.20cm , Height: 10.20cm , Length: 24.20cm
Weight:   3.200kg
ISBN:  

9780321470553


ISBN 10:   0321470559
Pages:   1700
Publication Date:   14 September 2006
Audience:   College/higher education ,  Tertiary & Higher Education
Replaced By:   9780321514325
Format:   Book
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

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Author Information

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades. Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.

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