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OverviewThis boxed set includes: The best-selling OpenGL® Programming Guide, Fifth Edition, which fully covers the latest release of OpenGL, Version 2.0, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics. The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL. Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL Full Product DetailsAuthor: Dave Shreiner , OpenGL Architecture Review Board, et al. , Randi J. RostPublisher: Pearson Education (US) Imprint: Addison-Wesley Educational Publishers Inc Edition: 2nd edition Dimensions: Width: 24.20cm , Height: 10.20cm , Length: 24.20cm Weight: 3.200kg ISBN: 9780321470553ISBN 10: 0321470559 Pages: 1700 Publication Date: 14 September 2006 Audience: College/higher education , Tertiary & Higher Education Replaced By: 9780321514325 Format: Book Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationDave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades. Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language. Tab Content 6Author Website:Countries AvailableAll regions |