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OverviewFull Product DetailsAuthor: Patrick Cozzi , Christophe RiccioPublisher: Taylor & Francis Ltd Imprint: CRC Press Dimensions: Width: 19.10cm , Height: 3.30cm , Length: 23.50cm Weight: 1.826kg ISBN: 9781439893760ISBN 10: 1439893764 Pages: 712 Publication Date: 23 July 2012 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsYou don’t need to be an expert (maybe this book helps you to become one) but the basics should be known to you. … A nice plus is the github site with code for most of the chapters. … this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. … If you are an OpenGL developer, you will definitely find some interesting gems in here … —RenderingPipeline.com, July 2012 You don't need to be an expert (maybe this book helps you to become one) but the basics should be known to you. ... A nice plus is the github site with code for most of the chapters. ... this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. ... If you are an OpenGL developer, you will definitely find some interesting gems in here ... -RenderingPipeline.com, July 2012 Author InformationPatrick Cozzi leads the graphics development of Cesium, an open source WebGL virtual globe for the aerospace, defense, and GIS communities, at Analytical Graphics, Inc. He also teaches GPU programming and architecture at the University of Pennsylvania, where he earned a master’s degree in computer and information science. Christophe Riccio currently works for AMD and is an active member of the OpenGL community, contributing to OpenGL specifications, developing tools for the official OpenGL SDK, and writing articles at G-Truc Creation. He previously worked at e-on software and Imagination Technologies. He earned a master’s degree in computer game programming from Teesside University. Tab Content 6Author Website:Countries AvailableAll regions |