OpenGL Insights

Author:   Patrick Cozzi ,  Christophe Riccio
Publisher:   Taylor & Francis Ltd
ISBN:  

9781439893760


Pages:   712
Publication Date:   23 July 2012
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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OpenGL Insights


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Full Product Details

Author:   Patrick Cozzi ,  Christophe Riccio
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Dimensions:   Width: 19.10cm , Height: 3.30cm , Length: 23.50cm
Weight:   1.826kg
ISBN:  

9781439893760


ISBN 10:   1439893764
Pages:   712
Publication Date:   23 July 2012
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

You don’t need to be an expert (maybe this book helps you to become one) but the basics should be known to you. … A nice plus is the github site with code for most of the chapters. … this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. … If you are an OpenGL developer, you will definitely find some interesting gems in here … —RenderingPipeline.com, July 2012


You don't need to be an expert (maybe this book helps you to become one) but the basics should be known to you. ... A nice plus is the github site with code for most of the chapters. ... this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. ... If you are an OpenGL developer, you will definitely find some interesting gems in here ... -RenderingPipeline.com, July 2012


Author Information

Patrick Cozzi leads the graphics development of Cesium, an open source WebGL virtual globe for the aerospace, defense, and GIS communities, at Analytical Graphics, Inc. He also teaches GPU programming and architecture at the University of Pennsylvania, where he earned a master’s degree in computer and information science. Christophe Riccio currently works for AMD and is an active member of the OpenGL community, contributing to OpenGL specifications, developing tools for the official OpenGL SDK, and writing articles at G-Truc Creation. He previously worked at e-on software and Imagination Technologies. He earned a master’s degree in computer game programming from Teesside University.

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