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OverviewThe OpenGL, the industry standard for high-performance graphics development, is is widely used on Unix and Windows platforms for creating high-end graphics, animation, and modeling software as well as computer games by numerous industries including entertainment, medicine, and the military. OpenGL Game Development is targeted to beginners creating Windows applications and OpenGL video games. The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic. Full Product DetailsAuthor: Chris SeddonPublisher: Wordware Publishing Inc. Imprint: Wordware Publishing Inc. Dimensions: Width: 15.50cm , Height: 2.70cm , Length: 23.00cm Weight: 0.674kg ISBN: 9781556229893ISBN 10: 1556229895 Pages: 482 Publication Date: 10 January 2005 Audience: General/trade , Professional and scholarly , College/higher education , General , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsReviewsAuthor InformationChris Seddon writes real-time graphics-systems for a major agricultural navigation company in Toronto, Canada. He also operates an independent game company, Vicious Software, where he is the lead designer and programmer of computer games and software. Tab Content 6Author Website:Countries AvailableAll regions |