OpenGL Development Cookbook

Author:   Muhammad Mobeen Movania
Publisher:   Packt Publishing Limited
ISBN:  

9781849695046


Pages:   326
Publication Date:   02 April 2023
Format:   Undefined
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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OpenGL Development Cookbook


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Overview

This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C++ programmers. Full of practical techniques for implementing amazing computer graphics and visualizations, using OpenGL. Crammed full of useful recipes, OpenGL Development Cookbook will help you exploit OpenGL to its full potential. OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.

Full Product Details

Author:   Muhammad Mobeen Movania
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Dimensions:   Width: 7.50cm , Height: 1.70cm , Length: 9.30cm
Weight:   0.563kg
ISBN:  

9781849695046


ISBN 10:   1849695040
Pages:   326
Publication Date:   02 April 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Undefined
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Author Information

Muhammad Mobeen Movania received his PhD degree in Advanced Computer Graphics and Visualization from Nanyang Technological University (NTU), Singapore. He complete his Bachelor of Science Honors (BCS(H)) in Computer Sciences from Iqra University, Karachi. Before joining NTU, he was a junior graphics programmer at Data Communication and Control (DCC) Pvt. Ltd. Karachi, Pakistan. He was working on DirectX and OpenGL API for producing real-time interactive tactical simulators and dynamic integrated training simulators. His research interests include volumetric rendering, GPU technologies, real-time shadows, digital geometry processing, and hierarchical geometric data structures. He is also the author of an OpenCloth project (http://code.google.com/p/opencloth ) which implements various cloth simulation algorithms in OpenGL. His blog (http://mmmovania.blogspot.com) lists a lot of useful graphics tips and tricks. When not involved with computer graphics, he composes music and is an avid squash player. He is currently working at a research institute in Singapore.

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