OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Author:   David Wolff
Publisher:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781789342253


Pages:   472
Publication Date:   28 September 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition


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Full Product Details

Author:   David Wolff
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781789342253


ISBN 10:   1789342252
Pages:   472
Publication Date:   28 September 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Getting Started with GLSL Working with GLSL programs The Basics of GLSL Shaders Lighting and Shading Using Textures Image Processing and Screen Space Techniques Using Geometry and Tessellation Shaders Shadows Using Noise in Shaders Particle Systems and Animation Using Compute Shaders

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Author Information

David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.

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