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OverviewFull Product DetailsAuthor: David WolffPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Edition: 3rd Revised edition ISBN: 9781789342253ISBN 10: 1789342252 Pages: 472 Publication Date: 28 September 2018 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Getting Started with GLSL Working with GLSL programs The Basics of GLSL Shaders Lighting and Shading Using Textures Image Processing and Screen Space Techniques Using Geometry and Tessellation Shaders Shadows Using Noise in Shaders Particle Systems and Animation Using Compute ShadersReviewsAuthor InformationDavid Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL. Tab Content 6Author Website:Countries AvailableAll regions |
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