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OverviewFull Product DetailsAuthor: Garry Crawford (University of Salford, Manchester, UK) , Victoria K. Gosling , Ben LightPublisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 15.60cm , Height: 1.30cm , Length: 23.40cm Weight: 0.530kg ISBN: 9780415563680ISBN 10: 0415563682 Pages: 200 Publication Date: 02 August 2011 Audience: College/higher education , Tertiary & Higher Education , Undergraduate Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Studying Video Games 2. Understanding Video Gameplay 3. Video Gamers as Audience 4. Who Plays Video Games? 5. Key Aspects of Video Gameplay 6. Conceptualizing Video Game Culture 7. Video Gamer Productivity 8. Video Games and Everyday LifeReviews'Video Gamers' outlines the extensive range and richness of player studies, and provides great service to students and research community alike by building bridges between several important research traditions. Moving from theories of gameplay to audience studies, player demographic research, as well as to studies of effects, immersion, performance, gamer fandom, subcultures, and beyond, Garry Crawford manages to demonstrate the versatility and depth of the social approach into the field of video gaming. - Frans Mayra, Professor of Digital Culture & Game Studies, University of Tampere, Finland 'Video Gamers' outlines the extensive range and richness of player studies, and provides great service to students and research community alike by building bridges between several important research traditions. Moving from theories of gameplay to audience studies, player demographic research, as well as to studies of effects, immersion, performance, gamer fandom, subcultures, and beyond, Garry Crawford manages to demonstrate the versatility and depth of the social approach into the field of video gaming. - Frans Mayra, Professor of Digital Culture & Game Studies, University of Tampere, Finland This concise, persuasive volume is an exemplar of recent scholarship that focuses on video game contexts instead of video games as texts... With its useful chapter summaries and substantial bibliography, this accessible, thorough study would serve as an excellent introductory textbook. But it also makes original contributions to the study of video gamers, and so would be a valuable resource outside the classroom. Summing Up: Highly recommended. - N. A. Baker, Earlham College, CHOICE Author InformationGarry Crawford is a Senior Lecturer in Cultural Sociology at the University of Salford. He is the author or editor of a number of books including Consuming Sport (2004), Dictionary of Leisure Studies (2009, with T. Blackshaw) and Online Gaming in Context (2011, edited with V.K Gosling and B. Light). Tab Content 6Author Website:Countries AvailableAll regions |