On-Screen Language in Video Games: A Translation Perspective

Author:   Mikołaj Deckert (Uniwersytet Łódzki, Poland) ,  Krzysztof Hejduk (Uniwersytet Łódzki, Poland)
Publisher:   Cambridge University Press
ISBN:  

9781009045513


Pages:   75
Publication Date:   24 November 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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On-Screen Language in Video Games: A Translation Perspective


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Author:   Mikołaj Deckert (Uniwersytet Łódzki, Poland) ,  Krzysztof Hejduk (Uniwersytet Łódzki, Poland)
Publisher:   Cambridge University Press
Imprint:   Cambridge University Press
Dimensions:   Width: 15.20cm , Height: 0.70cm , Length: 22.80cm
Weight:   0.170kg
ISBN:  

9781009045513


ISBN 10:   1009045512
Pages:   75
Publication Date:   24 November 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction; Video games: the potential for on-screen language and translation; 1. On-screen language – from films to video games; 2. Video games as a medium and more than that; 3. Localisation; Mapping out OSL functions and facets; 4. Procedure and scope of analysis; 5. Attention allocation continuum; 6. Immersion-enhancing facets of OSL in games; 7. Multiple levels of communication in OSL; 8. Practical considerations in OSL deployment; Meaningful mismatches: findings and future developments; 9. Discussion; Appendix; Bibliography.

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