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OverviewThis book teaches readers how to write well-designed object-oriented programs. KEY TOPICS: Added to learning to write well-designed, medium-sized object-oriented programs are new topics such as testing, the iterative software development process, UML, and the enterprise features of Java. Topics of interest for both academia and industry professionals are both discussed throughout the text. MARKET: For software practitioners interested in gaining the skills needed to create object-oriented programs.@ISBN = 0-201-73733-7@MAINCAT = Object Technologies@SUBCAT = Object Oriented Programming@DATALINE1 = 2003, 550 pages, 7 3/8 x 9 1/8@DATALINE2 = Hardcover, $52.00k Full Product DetailsAuthor: Xiaoping JiaPublisher: Pearson Education (US) Imprint: Pearson Edition: 2nd edition Dimensions: Width: 19.60cm , Height: 2.80cm , Length: 24.00cm Weight: 1.250kg ISBN: 9780201737332ISBN 10: 0201737337 Pages: 696 Publication Date: 04 December 2002 Audience: College/higher education , Tertiary & Higher Education Replaced By: 9780321210739 Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of Contents1. Object-Oriented Software Development. The Challenges of Software Development. An Engineering Perspective. Object-Orientation. Iterative Development Processes: RUP and XP. 2. Object-Oriented Modeling Using UML. Principles and Concepts. Modeling Relationships and Structures. Modeling Dynamic Behaviors. Modeling Requirements with Use Cases. Case Study: An E-Bookstore. 3. Introduction to Java. An Overview of Java 2 Platform. The Java Run-Time Architecture. Getting Started with Java. 4. Elements of Java. Lexical Elements. Variables and Types. Statements. Class Declarations. Packages. Exceptions. A Simple Animation Applet. 5. Classes and Inheritance. Overloading Methods and Constructors. Extending Classes. Extending and Implementing Interfaces. Hiding Fields and Class Methods. Applications — Animation Applets. 6. From Building Blocks to Projects. Organizing Classes. Contracts and Invariants. The Canonical Form of Classes. Design Guidelines. Unit Testing. Project Build. 7. Design by Abstraction. Design Patterns. Desinging Generic Componenets. Abstract Coupling. Design Case Study — Animation of Sorting Algorithms. 8. Object-Oriented Application Frameworks. Application Frameworks. The Collections Framework. The Graphical User Interface Framework. The Input/Output Framework. 9. Design Case Study: A Drawing Pad. Planning. Iteration 1: A Simple Scribble Pad. Iteration 2: Menus, Options, and Files. Iteration 3: Refactoring. Iteration 4: Adding Shapes and Tools. Iteration 5: More Drawing Tools. Iteration 6: The Text Tool. 10. More Design Patterns. Type-Safe Enumeration Type. Creational Patterns. Behavioral Patterns. Structural Patterns. 11. Concurrent Programming. Threads. Thread Safety and Liveness. Design Case Study. 12. Distributed Computing. Socket-Based Communication. Remote Method Invocation. Java Database Connectivity (JDBC). Common Object Request Broker Architecture (CORBA).ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |