Object-oriented Programming with Smalltalk

Author:   Harald Wertz (Professor, Department of Information, Lab IA, Université Paris 8, Paris, France)
Publisher:   ISTE Press Ltd - Elsevier Inc
Edition:   Annotated edition
ISBN:  

9781785480164


Pages:   550
Publication Date:   26 November 2015
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Object-oriented Programming with Smalltalk


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Overview

Object oriented programming is a way of thinking about problems. Smalltalk is one of the purest incarnations of an object-oriented programming language. Using a pedagogical approach, this book covers all aspects of object oriented programming: first through the study of various preexisting Smalltalk classes, their implementation and use; then through a detailed description of an implementation of an interactive Lindenmayer system and through implementation of a series of calculators. The author addresses such subjects as graphics programming, dependency mechanisms and hierarchical specialization. This book fills the gap for an in-depth self-study reference, permitting the reader to master all aspects of object-oriented programming through a large set of exercises with highly detailed resources.

Full Product Details

Author:   Harald Wertz (Professor, Department of Information, Lab IA, Université Paris 8, Paris, France)
Publisher:   ISTE Press Ltd - Elsevier Inc
Imprint:   ISTE Press Ltd - Elsevier Inc
Edition:   Annotated edition
Dimensions:   Width: 15.20cm , Height: 3.00cm , Length: 22.90cm
Weight:   0.700kg
ISBN:  

9781785480164


ISBN 10:   1785480162
Pages:   550
Publication Date:   26 November 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Part 1: The basics of SMALLTALK Programming 1. A brief tour of SQUEAK 2. The first program 3. Architecture and inheritance 4. Some elements of SQUEAK syntax and grammar Part 2: Programming in SQUEAK 5. Drawings like in Logo 6. The dependency mechanism Part 3: Appendices

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