Object-oriented Programming with Prototypes

Author:   Gunther Blaschek
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN:  

9783540564690


Pages:   347
Publication Date:   24 February 1994
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Our Price $184.67 Quantity:  
Add to Cart

Share |

Object-oriented Programming with Prototypes


Overview

This textbook is intended for the novice as well as for the experienced programmer who wants to learn more about object-oriented programming. Following an introduction to the principles of OOP, the book describes prototypes as a vehicle for the construction of object-oriented programs and introduces the new programming language OMEGA. OMEGA has been developed by the author as a type-safe object-oriented language and is targeted at easy, safe and efficient software construction. The reader is expected to have some experience with structured and modular programming, as these techniques constitute the foundation on which the object-oriented principles are based.

Full Product Details

Author:   Gunther Blaschek
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Weight:   0.700kg
ISBN:  

9783540564690


ISBN 10:   3540564691
Pages:   347
Publication Date:   24 February 1994
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1 Reader's Guide.- 1.1 Learning Object-Oriented Programming.- 1.2 Conventions Used in this Book.- 1.3 Survey.- 2 Principles of Object-Oriented Programming.- 2.1 What Is an Object?.- 2.2 Object-Oriented Terminology.- 2.2.1 Classes.- 2.2.2 Types.- 2.2.3 Object References.- 2.2.4 Instance Variables and Class Variables.- 2.2.5 Messages.- 2.2.6 Methods.- 2.2.7 Prototypes.- 2.2.8 Subclasses and Superclasses.- 2.2.9 Abstract Methods and Abstract Classes.- 2.2.10 Metaclasses.- 2.2.11 Related Terms in Conventional Programming.- 2.3 Polymorphism and Dynamic Binding.- 2.4 Inheritance.- 2.5 The Magic Word Self .- 2.6 Information Hiding.- 2.7 Static and Dynamic Typing.- 2.8 Genericity.- 2.9 Types, Classes, and Prototypes.- 2.10 Object Hierarchies.- 2.10.1 Single-Rooted and Multi-Rooted Class Hierarchies.- 2.10.2 Single and Multiple Inheritance.- 2.10.3 Is-a and Has-a Relations.- 2.10.4 Dependencies Among Objects.- 2.10.5 Delegation.- 2.10.6 Copy Chains.- 2.11 Values and References.- 2.12 Hybrid and Pure Object-Oriented Languages.- 2.12.1 Everything Is an Object.- 2.12.2 Uniformity Versus Efficiency.- 2.12.3 Object-Oriented Thinking.- 2.12.4 The Wider the Choice, the Greater the Trouble.- 3 Prototypes.- 3.1 Constructing Objects Straight Away.- 3.2 Kinds of Prototypes.- 3.2.1 Delegation - The Self Model.- 3.2.2 Module Operations - The Kevo Model.- 3.2.3 Inheritance and Propagation - The Omega Model.- 3.2.4 Comparison of Prototype Models.- 3.3 One-of-a-Kind Prototypes.- 3.4 Persistent Prototypes.- 3.5 The Prototype Corruption Problem.- 3.6 Prototypes and Prototyping.- 3.7 Prototypes in Class-Based Languages.- 4 The Programming Language Omega.- 4.1 Concepts and Conventions.- 4.2 Lexical Elements.- 4.2.1 Character Set.- 4.2.2 Symbols.- 4.3 Types and Prototypes.- 4.3.1 Standard and System Types.- 4.3.2 Monomorphic Types.- 4.3.3 Generic Prototypes.- 4.3.4 Pseudo Types.- 4.4 Compatibility Rules.- 4.4.1 Static Compatibility.- 4.4.2 Dynamic Compatibility.- 4.4.3 Type and Prototype Identifiers.- 4.5 Variables.- 4.6 Methods.- 4.7 Expressions.- 4.7.1 Elementary Expressions.- 4.7.2 Message Expressions.- 4.7.3 Precedence of Operations.- 4.8 Blocks and Actions.- 4.9 Flow Control.- 4.9.1 Predefined Flow Control Elements.- 4.9.2 Short-Circuit Evaluation of Boolean Operations.- 4.9.3 Iteration over Elements of Data Structures.- 4.9.4 Exception Handling.- 4.10 Memory Management.- 4.11 The Programming Environment.- 4.11.1 The Hierarchy Browser.- 4.11.2 The Object Editor.- 4.11.3 The Method Editor.- 4.11.4 The Log Window.- 4.11.5 The Profiler.- 5 Libraries and Frameworks.- 5.1 Conventional and Object-Oriented Libraries.- 5.2 Kinds of Classes.- 5.3 Object Protocols.- 5.4 Prototype Libraries.- 5.5 Frameworks.- 5.6 Cookbooks and Examples.- 6 The Omega Library.- 6.1 Concepts.- 6.2 Object Protocol.- 6.2.1 Variables of Object.- 6.2.2 Copying and Cloning.- 6.2.3 Comparison.- 6.2.4 Meta-Information.- 6.2.5 External Representation.- 6.2.6 Input.- 6.2.7 Exceptions.- 6.2.8 Workspace Activation and Passivation.- 6.2.9 Attributes.- 6.2.10 Change Propagation.- 6.2.11 Miscellaneous Methods.- 6.3 Basic Types.- 6.3.1 Integer.- 6.3.2 Real.- 6.3.3 Boolean.- 6.3.4 Char.- 6.3.5 Nil.- 6.3.6 Wrapper.- 6.4 Containers.- 6.4.1 Container.- 6.4.2 ByteArray.- 6.4.3 String.- 6.4.4 StringConstant.- 6.4.5 Collection.- 6.4.6 Array.- 6.4.7 IdSet.- 6.4.8 IdDictionary.- 6.5 Graphical Objects.- 6.5.1 Point.- 6.5.2 Box.- 6.5.3 Image.- 6.5.4 Area.- 6.5.5 Elementary Images.- 6.5.6 Pictures.- 6.6 User Interaction.- 6.6.1 Events.- 6.6.2 Event Handlers.- 6.7 Views, Windows and Panes.- 6.7.1 View.- 6.7.2 Windows.- 6.7.3 Panes.- 6.8 One-of-a-Kind Prototypes.- 6.8.1 Mouse.- 6.8.2 Keyboard.- 6.8.3 Workspace.- 6.9 Applications.- 7 Object-Oriented Design.- 7.1 The Goals of Object-Oriented Design.- 7.2 Design Techniques.- 7.2.1 The Vocabulary Approach.- 7.2.2 CRC Cards.- 7.3 Design Guidelines.- 7.3.1 Reusability.- 7.3.2 Safety.- 7.3.3 Inheritance.- 7.3.4 Libraries.- 7.3.5 Incremental Design.- 7.4 Designing with Prototypes.- 8 Final Words of Advice.- 8.1 Object-Oriented Programming - When and How?.- 8.2 Efficiency Considerations.- 8.3 The Influence of the Programming Language.- 8.4 Possible Pitfalls.- 8.5 The Spirit of Object-Oriented Programming.- References.- Figures.- Appendix A: The Syntax of Omega.- Appendix B: The Omega Type Hierarchy.

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List