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OverviewThe area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal. Full Product DetailsAuthor: Peter WisskirchenPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: Softcover reprint of the original 1st ed. 1996 Dimensions: Width: 15.50cm , Height: 1.10cm , Length: 23.50cm Weight: 0.330kg ISBN: 9783642646768ISBN 10: 364264676 Pages: 196 Publication Date: 18 September 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsOverview.- Overview.- I Object-Oriented Design and Systems.- 1 Extensible Image Synthesis.- 2 RayViS — A Visualization System Based on Object-Orientation.- 3 An Object-Oriented Approach to Curves and Surfaces.- 4 Object-Oriented Modeling of Graphical Primitives.- 5 Gemma: An Open Architecture for Distributed User Interfaces.- 6 Object-Oriented Animation in the REALISM System.- 7 Modeling Multimedia-Objects with MME.- II Programming Paradigms for Graphics.- 8 Mixed Programming Paradigms in Computer Graphics.- 9 Talktalk.- 10 OOCS — Constraints in an Object Oriented Environment.- 11 Event-based.constraints: coordinate.Satisfaction —> object.state.- 12 Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation.- Authors’ Addresses.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |