|
![]() |
|||
|
||||
OverviewHow do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games. Full Product DetailsAuthor: Regina Seiwald , Edwin VollansPublisher: De Gruyter Imprint: De Gruyter Oldenbourg Weight: 0.465kg ISBN: 9783110737691ISBN 10: 3110737698 Pages: 230 Publication Date: 21 August 2023 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationRegina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester. Tab Content 6Author Website:Countries AvailableAll regions |